#pragma once
#include "attackaction.h"
#include "share.h"

class CWarriorAttackAction :
	public CAttackAction
{
public:
	CWarriorAttackAction(CAutoAttackCtrl &ctrl);
	~CWarriorAttackAction(void);
	virtual DWORD DoAction(void *pData);
	//std::map<CString,CString> tSpellList;

	int m_iMasterBlood;
	int m_iMasterTime;
	WOW_GUID mguid;
	DWORD	m_iMasterBloodTime;
	int m_iCount;

};
